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Channel: Theory of improving in fighting games : Guiltygear
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/u/Satsuasdfg on Theory of improving in fighting games

I haven't played or followed Pokken at all, so I can't give very specific advice.Don't worry about the empathize on standard characters too much. Especially in a game that is not (to my knowledge) that...

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/u/JoJoX200 on Theory of improving in fighting games

This is amazing. Not only is the check list above extremely on point(I can see a lot of what I was before I started getting better and now in it), the advice after that is great too.Btw, since you...

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/u/Sushiki on Theory of improving in fighting games

No i'm not, i teach a few players and have spent ages going about finding the best way to teach someone the games i play starting originally with magic for the past few years SF, but that's the thing,...

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/u/Komatik on Theory of improving in fighting games

You're generalizing your own preference onto others. It may feel soulless to you, but for someone else the important thing in a character can be that they are strong or, say, always have an out.Most of...

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/u/HellRavenReiuji on Theory of improving in fighting games

Yeah I also heard Jam was bad. Not trash though. But still judging by this being GG I don't doubt she is viable to play. Also while I do understand the "Balance as best as possible" there will still...

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/u/SleuthMechanism on Theory of improving in fighting games

Same. I also find it's easier to get motivated to get better with a character you don't see everyone and their dog using since it's like "hey, maybe i can show them this character's potential" or "I...

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/u/kageookami64 on Theory of improving in fighting games

I agree with you. I've heard the "You pick goku not yamcha" argument over and over. It literally takes the fun out of the game for me, where the only chance in winning is picking the best character and...

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/u/wyrmw00d on Theory of improving in fighting games

I really dig this post good shit op

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/u/cuttingagent on Theory of improving in fighting games

Oh yeah. I didn't mean to make it seem like the actual win was the important part. Really the win could be on either side as long as the match remained as competitive on both sides.

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/u/puckmungo on Theory of improving in fighting games

Yes. Other good ones for beginners are stuff like "hitting your BnB in a match" or "hitting every AA", that way your focus is not on winning so you don't get salty when you lose. Reaching those little...

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/u/[deleted] on Theory of improving in fighting games

So a total legit beginner drill would be, do X hadoukens on each side without goofing? Or, set up a Ken to do a high low mixup, and do it X number of times without goofing the block?

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/u/bahnptb on Theory of improving in fighting games

Hmm, going to ponder over all of this later today. Looks like a good read.

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/u/2memes on Theory of improving in fighting games

nice write up

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/u/Howard_Roark76 on Theory of improving in fighting games

This post is great, thanks for this. I added this to the wiki so we'll always have it available for reference.

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/u/TotesMessenger on Theory of improving in fighting games

I'm a bot, bleep, bloop. Someone has linked to this thread from another place on reddit:[/r/crazyhand] "Theory of improving in Fighting games". Incredibly helpful explanation written by /u/Satsuasdfg...

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/u/Knee2theEo on Theory of improving in fighting games

Not only for gg but something I can apply to life.

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Theory of improving in fighting games

Based on recent tweets of Minami & a recent blogpost by Machaboo. Very quick & rough translationTendencies in people who have difficulties in getting better at games by Minami source:...

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